Post by Akuma_Reiten on Jan 24, 2014 21:40:43 GMT
Outfit Types
Civilian
Can carry one small gun or one small misc item.
Combat Gear
Carry one small and large weapon. Doubles ammo or stores one misc item.
Small Guns
Head: Major Injury
Chest: Minor Injury
Arm: Minor Injury
Leg: Minor Injury
9mm Anton Gise
A small easily concealed gun. The Anton is made from a non-stick metal and doesn’t show finger prints.
Ammo: 6
Talos Laser Pistol
A standard laser pisol. Grants +2 on aim
Ammo: 30
Midas Curse Handgun
Can use special bullets. Grants +2 on aim.
Ammo: 10
Shocker
Has only a range of 10ft but a wide arc. Any targets in range are instantly knocked out for a few minutes.
Ammo: 1
Medium Guns
Head: Major Injury
Chest: Major Injury
Arm: Minor Injury
Leg: Minor Injury
B27 Kestrel (Machine Gun)
Any target aimed at the machine gun counts as engaged, and is unable to move out of their cover on their turn. Add’s +3 to aim.
Ammo: 10
X93 (Shotgun)
If the target is within 15ft then the hit chance difficulty is lowered by 5 and all damage counts as Major.
Ammo: 8
High Pressure Crossbow
A favourite weapon for outlaws acting in space, the crossbow bolts ensure a target can be taken down whilst limiting the danger of damaging the interior of a spaceship. +5 to Hit.
Ammo: 4
Electric Shotgun
Shoots a bolt of concentrated energy that burns nerves and destroys organs. +5 to attack if within 15ft, all hits stun.
Ammo: 8
Heavy Guns
Head: Major Injury
Chest: Major Injury
Arm: Major Injury
Leg: Major Injury
Grande Launcher
Unknown
Sniper Rife
Unknown
Heavy Machine Gun
Unknown
Rocket Launcher
Unknown
Small Melee Weapons
Head: Minor Injury
Chest: Minor Injury
Arm: Minor Injury
Leg: Minor Injury
Crude Weapon
Any object badly damaged or not used normally as a melee weapon counts as crude weapon. Stuns on a head hit.
Combat Knife
If the attack hits, immediately gets another to hit roll (To a max of 1 extra attack). +2 to hit.
Large Melee weapons
Head: Major Injury
Chest: Major Injury
Arm: Minor Injury
Leg: Minor Injury
Sword
+4 to hit.
Stun Rod
Stuns on any hit. +2 to hit.
Chainsaw
Unknown
Grenades
Flashbang
Targets within 20ft of the flash are stunned for one turn and their hit chance difficulty raises by 5 for the turn after that.
Sound Grenade
Targets within 20ft of the blast are knocked out.
Smoke Grenade
Has a hit area of 20ft. For two turns anyone shooting into or out of the cloud take -5 to hit.
Molotov Cocktail
Has a hit area of 10ft. Anyone hit catches on fire and requires a major action role to put it out. On the end of their on fire they take a minor injury.
Mine
Unknown
Gas Grenade
Unknown
EMP Grenade
Unknown
Misc Objects
Vid Phone: Vid’s come in many shapes and sizes though mostly as a small plastic object. Vid’s can project small holograms people use as a means of taking pictures, making calls and looking up information on the Spectrum. Cheaper vid phones can be held in the hand or attached to arm for easy access, more expensive ones tend to be smaller and can rest in a person’s ear and project images in front of them.
The Blue Pill: Designed for reporters deep undercover the blue pill has become a must have item for the paranoid rich. When swallowed the blue pill dissolves in the stomach and a tiny robot latches onto the lining and begins to send out a distress signal. The signal will bounce off of any array it finds until it finds a UEE security receiver, once the person is rescued the security forces can use a new signal to make the bot let go and exit their system.
Medical Kit
Heals a minor injury.
Surgery Kit
Heals all major and minor injuries.
Night Vision
No hit penalty in dark areas.
Hacking Tool
Unknown
Armour
Bulletproof Vest
Major injuries to the chest become minor.
Helmet
Major injuries to the head become minor.
Full body armour
Major injuries become minor.
Siege Walker
Unknown
Vehicles
Civilian Car
Unknown
Armoured Car
Unknown
Drop Ship
Unknown
Civilian
Can carry one small gun or one small misc item.
Combat Gear
Carry one small and large weapon. Doubles ammo or stores one misc item.
Small Guns
Head: Major Injury
Chest: Minor Injury
Arm: Minor Injury
Leg: Minor Injury
9mm Anton Gise
A small easily concealed gun. The Anton is made from a non-stick metal and doesn’t show finger prints.
Ammo: 6
Talos Laser Pistol
A standard laser pisol. Grants +2 on aim
Ammo: 30
Midas Curse Handgun
Can use special bullets. Grants +2 on aim.
Ammo: 10
Shocker
Has only a range of 10ft but a wide arc. Any targets in range are instantly knocked out for a few minutes.
Ammo: 1
Medium Guns
Head: Major Injury
Chest: Major Injury
Arm: Minor Injury
Leg: Minor Injury
B27 Kestrel (Machine Gun)
Any target aimed at the machine gun counts as engaged, and is unable to move out of their cover on their turn. Add’s +3 to aim.
Ammo: 10
X93 (Shotgun)
If the target is within 15ft then the hit chance difficulty is lowered by 5 and all damage counts as Major.
Ammo: 8
High Pressure Crossbow
A favourite weapon for outlaws acting in space, the crossbow bolts ensure a target can be taken down whilst limiting the danger of damaging the interior of a spaceship. +5 to Hit.
Ammo: 4
Electric Shotgun
Shoots a bolt of concentrated energy that burns nerves and destroys organs. +5 to attack if within 15ft, all hits stun.
Ammo: 8
Heavy Guns
Head: Major Injury
Chest: Major Injury
Arm: Major Injury
Leg: Major Injury
Grande Launcher
Unknown
Sniper Rife
Unknown
Heavy Machine Gun
Unknown
Rocket Launcher
Unknown
Small Melee Weapons
Head: Minor Injury
Chest: Minor Injury
Arm: Minor Injury
Leg: Minor Injury
Crude Weapon
Any object badly damaged or not used normally as a melee weapon counts as crude weapon. Stuns on a head hit.
Combat Knife
If the attack hits, immediately gets another to hit roll (To a max of 1 extra attack). +2 to hit.
Large Melee weapons
Head: Major Injury
Chest: Major Injury
Arm: Minor Injury
Leg: Minor Injury
Sword
+4 to hit.
Stun Rod
Stuns on any hit. +2 to hit.
Chainsaw
Unknown
Grenades
Flashbang
Targets within 20ft of the flash are stunned for one turn and their hit chance difficulty raises by 5 for the turn after that.
Sound Grenade
Targets within 20ft of the blast are knocked out.
Smoke Grenade
Has a hit area of 20ft. For two turns anyone shooting into or out of the cloud take -5 to hit.
Molotov Cocktail
Has a hit area of 10ft. Anyone hit catches on fire and requires a major action role to put it out. On the end of their on fire they take a minor injury.
Mine
Unknown
Gas Grenade
Unknown
EMP Grenade
Unknown
Misc Objects
Vid Phone: Vid’s come in many shapes and sizes though mostly as a small plastic object. Vid’s can project small holograms people use as a means of taking pictures, making calls and looking up information on the Spectrum. Cheaper vid phones can be held in the hand or attached to arm for easy access, more expensive ones tend to be smaller and can rest in a person’s ear and project images in front of them.
The Blue Pill: Designed for reporters deep undercover the blue pill has become a must have item for the paranoid rich. When swallowed the blue pill dissolves in the stomach and a tiny robot latches onto the lining and begins to send out a distress signal. The signal will bounce off of any array it finds until it finds a UEE security receiver, once the person is rescued the security forces can use a new signal to make the bot let go and exit their system.
Medical Kit
Heals a minor injury.
Surgery Kit
Heals all major and minor injuries.
Night Vision
No hit penalty in dark areas.
Hacking Tool
Unknown
Armour
Bulletproof Vest
Major injuries to the chest become minor.
Helmet
Major injuries to the head become minor.
Full body armour
Major injuries become minor.
Siege Walker
Unknown
Vehicles
Civilian Car
Unknown
Armoured Car
Unknown
Drop Ship
Unknown